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Patch 2.0


piotr111
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Dziś Wszedł patch 2.0 najciekawsze patch notes (przepraszam w języku barbarzyńskim)

  1. New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  2. Added options to set custom name for savegames and to delete savegames.
  3. Added ware exchange between ships docked at the same station.
  4. Added possibility to start/stop travel mode and SETA while map is open.
  5. Added warnings about non-working venture modules due to station layout.
  6. Added fighter wings directly subordinate to carriers.
  7. Added display of partial skill stars to one third of a star accuracy.
  8. Added preview of ship storage capacity after all planned trades to info menu.
  9. Added trade menu warning that ware is not available after all planned trades.
  10. Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  11. Added failure sound when invalid hotkey is used while map is displayed.
  12. Added confirmation before closing station build menu if there are unsaved changes.
  13. Added tooltip for greyed-out claim option to show reason.
  14. Added full Russian and Japanese localisation (text only).
  15. Added more details about damage types to weapon and turret entries in Encyclopedia.
  16. Added skill-based variants for AutoMine behaviour.
  17. Removed duplicated equipment blueprints from trader menu.
  18. Improved Xenon threat.
  19. Improved turret aiming and target movement prediction.
  20. Improved combat movement of frigates.
  21. Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  22. Improved capital ship combat movement against small and medium targets.
  23. Improved balancing of capital ship defensive and offensive capabilities.
  24. Improved balancing of capital ship use of boost during combat.
  25. Improved balancing of capital ship crews bailing when ship is attacked.
  26. Improved balancing of missiles.
  27. Improved balancing of ware prices and production profitability to emphasize smart business decisions.
  28. Improved target acquisition for ships, particularly when attacking stations or capital ships.
  29. Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
  30. Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
  31. Improved kinds of stations requested from station building missions.
  32. Improved encyclopedia information for production and factions.
  33. Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
  34. Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
  35. Improved playback logic for music tracks from previous games.
  36. Improved performance when working with very large stations.
  37. Improved menu performance.
  38. Improved trade evaluation for free traders.
  39. Improved firing logic of missile-armed fighters.
  40. Improved guided missile effectiveness.
  41. Improved loadout distribution on NPC ships.
  42. Improved combat movement of capital ships, particularly those with forward-mounted weapons.
  43. Improved balancing of resource requirements for L and XL travel engines.
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