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Patche X:Rebirth


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Podziękować serdecznie miłościwym panom.

Czyli na razie nie zabrali się specjalnie za optymalizacje. Super.

Właśnie przeinstalowuję grę, aby działała na SSD zamiast na HDD, bo niejednokrotnie mam 10fpsów w tych pierwszych sektorach.... Na i7, 16GB Ram i GTX780. 😑"

Nie wiem czy pomoże, ale warto spróbować.

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Patch 1.15 - 2013-11-20

• Fixed a number of crashes during start-up and in-game.

• Fixed crash when docking at certain capital ships.

• Fixed a problem with missing flight control data in savegames.

• Fixed a stall when loading savegames.

• Fixed characters crouching when you talk to them.

• Fixed ships still following you when you remove them from your squad.

• Removed "Show me your skills" option for NPCs that cannot be hired.

• Increased voice volume in videos.

• Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).

• Added data to try to help nVidia Optimus software select the correct GPU.

• Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.

• Added Simplified Chinese and Traditional Chinese localisations.

Tak więc powoli i do przodu:) A te co podkreślilem to całkiem ważne, w końcu statek który nie jest w skrzydle nie lata za mną jak ćma za światłem 😀

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W dniu 20.11.2013 o 21:49, Reavenn napisał:

Tak więc powoli i do przodu:) A te co podkreślilem to całkiem ważne, w końcu statek który nie jest w skrzydle nie lata za mną jak ćma za światłem 😀

No chyba naprawili to i w koncu zadzialala misja 'sprzedaj 100 ogniw' bez zadnych hakow. Wiec handel juz dziala normalnie?


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W dniu 20.11.2013 o 21:55, bufi napisał:

No chyba naprawili to i w koncu zadzialala misja 'sprzedaj 100 ogniw' bez zadnych hakow. Wiec handel juz dziala normalnie?


Powinna działać. Podobno zostało to naprawione za pomocą pathu 1.14:

• Fixed issues with ship traders not accepting orders.

Ja tą misje pominąłem, bo robiłem ją przed tym updatem 😀 Teraz utknąłem na kupnie 300 racji żywnościowych, bo moja Construction Vessel coś nie chce kupować i muszę chyba kupić frachtowiec, do tego trzeba kasy ^^

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Jest juz patch 1.17


Patch 1.17 - 2013-11-23

• Added autosave facility.

• Added button to clear trade queue.

• Fixed crash after displaying fatal error dialog.

• Fixed stall loading certain savegames.

• Fixed target point list growing uncontrollably in certain situations.

• Fixed problem with ships not joining formations.

• Fixed ships getting stuck during mass traffic trades.

• Fixed several problems with ship scripts.

• Fixed lipsync on Split characters.

• Fixed dialog choices shown in wrong language when loading savegame from another language.

• Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.

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  • 2 tygodnie później...

Jeśli ktoś jeszcze o tym nie wie, to wczoraj wyszedł pach 1.18:

Patch 1.18 - 2013-12-02

• Fixed several causes of crashes in-game and when loading savegames.

• Fixed a specific problem resulting in periodic slow-downs.

• Improved general performance (first small improvement only, more to come).

• Fixed several problems resulting in trade ships getting stuck.

• Fixed several problems with ship/drone docking/undocking behaviour.

• Fixed problem with player drone formations.

• Fixed several small localisation issues.

• Improved skill levels for new NPCs.

• Improved readability of entries in interaction menus.

• Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).

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Patch 1.19 - 2013-12-09

• Fixed major slowdown after loading savegames.

• Fixed several more causes of crashes.

• Fixed more cases of trade ships getting stuck.

• Fixed large ships being unable to trade with Canteran station in DeVries.

• Fixed undocking problems after trading.

• Fixed ammunition trade problems.

• Fixed mining drones getting stuck.

• Fixed negative number of drones in cargo.

• Fixed cargo bays containing more wares than they can hold.

• Fixed cockpit animations hanging (see note below).

• Fixed problem with targeting player-owned ships.

• Fixed incorrect player position during highway flight.

• Fixed player owned ships being assigned the wrong commander.

• Fixed ships with missing AI functionality.

• Fixed problems with Engineer functionality.

• Improved flight behaviour for boarding and claiming.

• Improved combat behaviour for capital ships.

• Fixed station defence problems.

• Fixed incorrect defence routines being used on ships.

• Fixed switching the AI mode of the Defence Officer.

• Added defend and attack mode options to Defence Officer.

• Rebalanced skills of existing NPCs in line with new ones.

• Rebalanced contents of boxes and other containers on platforms.

• Rebalanced cost of ship and station repair.

• Fixed transport passenger mission getting blocked after cutscene.

• Fixed sounds not stopping sometimes.

• Fixed buttons not working with mouse input.

• Added facility to unmap controls in control mapping menu (press Delete).

• Added video capture mode with ability to switch off cockpit (Expert settings).

• Fixed too many missing extensions breaking the load game menu.

• Several localisation improvements.

NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.

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W dniu 10.12.2013 o 23:10, deedol napisał:

Patch 1.19

Gral juz ktos na tych poprawkach ????

Idzie pograc czy nadal lipa??

Grać idzie. Widze jednak że przy handlowaniu poszli trochę na skróty.

Statki gracza dokują do pierwszego lepszego portu by pobrać lub sprzedać towar. Grunt że sprzedają i kupują.

Mobilna stacja Konstruktor jest zbugowana, Wysyła cargo ale przy powrocie te nie mają jak do niej zadokować.

Reszta statków działa poprawnie.

NPC normalnie tam gdzie powinny.

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Patch 1.20 - 2013-12-17

• Fixed several more causes of crashes and freezes.

• Fixed mouse controls not working after loading certain savegames.

• Fixed trade ships getting stuck after upgrade.

• Fixed skipping trade menu when going back to it.

• Fixed graphics options not setting correct shaders.

• Fixed missing build notifications from architects in other sectors.

• Fixed player trade ships trying to trade with enemy stations.

• Fixed menus showing out of date info about build progress.

• Fixed trades in another sector taking too long.

• Fixed upkeep mission to deliver architect to builder ship not ending.

• Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).

• Improved ship movement in certain situations.

• Improved logic for station owned miners.

• Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.

• Various performance improvements (should be most noticeable when shadows are NOT enabled).



Patch 1.21 - 2013-12-20

• Added new Refuel order.

• Fixed more causes of crashes.

• Fixed another case where the player could be teleported into the middle of nowhere.

• Fixed problem with NPCs being assigned to multiple locations.

• Fixed scan overlay not being removed when docking.

• Fixed capital ships standing still forever with the boost effect running.

• Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware.

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  • 1 miesiąc temu...

X Rebirth Update 1.24 Released

This update includes changes from version 1.23 that was not released outside the Beta process.

• New feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned.

• New feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned.

• Added shipyard to Gemstone Manufacture.

• Added escort fighters to some capital ships.

• Increased Pirate, Reiver and Xenon activity for more action.

• Increased yields for mining regions in DeVries and Maelstrom.

• Fixed error causing map to suddenly close under certain circumstances.

• Fixed more causes of being teleported into the middle of nowhere on loading a savegame.

• Fixed cases where destroying a ship could result in the target element not getting removed.

• Improved update frequency of target elements.

• Fixed cargo collection mode.

• Fixed mining ships collecting ware containers.

• Fixed builder ships not being able to trade with stations reliably.

• Fixed one problem with building restarting when player not present (another build issue remains).

• Added filtering by station/ship in trade offer menu.

• Added Hire option with negative response for certain NPCs.

• Prevented certain plot ships from being sold.

• Fixed problem with timing of money transfer to/from manager.

• Added means for NPCs to return to player ship from assignments.

• Fixed marines not showing up in player ship units.

• Fixed builder ship menu not updating player account.

• Fixed negative total yield amounts for asteroid fields.

• Fixed more inconsistencies in weapon counts.

• Fixed drone count calculation for ship trader.

• Fixed several issues with active mission/guidance info being disabled.

• Fixed missing/incorrect highway names in mission objectives.

• Fixed assigning a ship to a station without a manager.

• Removed "taglauncher" from encyclopedia.

• Removed civilian factions from encyclopedia.

• Fixed several encyclopedia layout issues.

• Fixed several issues with build/repair drones.

• Fixed incorrect cargo prediction based on shopping list data under certain circumstances.

• Fixed trade menus not keeping track of selected ship in some cases.

• Added default "protect" behaviour for ships in your squad.

• Improved capital ship fight behaviour.

• Fixed problem with ships not attacking.

• Fixed enemies not attacking correct target in certain circumstances.

• Fixed another cause of jumping ships ending up in invalid positions.

• Fixed player ship sometimes being in the wrong place after undocking.

• Fixed problem with engineer sometimes being paid twice for player ship repairs.

• Fixed incorrect player engine price calculation.

• Fixed incorrect weapon counts in ship menu.

• Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved).

• Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).

• Fixed cargo drones bumping into hull of mining ships and blocking trade.

• Reduced likelihood of mining ships transferring more minerals to a station than it wants.

• Added hotkey for docking (Shift-D by default).

• Fixed welder drones appearing in property menu.

• Fixed "keycode NNN" appearing in Options menu.

• Fixed problem remapping keys used in Detail Monitor (C, I and G)

• Changed resource cost for ship-building in Omicron Lyrae

• Changed ships available for construction in DeVries

• Fixed URV Wharf modile in Integrative URV Forge not producing drones

• Fixed scan sound being replayed for something that has already been scanned.

• Fixed scan highlighting not being properly removed when leaving cockpit.

• Fixed trade missions not completing.

• Fixed problem resulting in player getting stuck in Canteran air ducts.

• Fixed floating crate on Albion platform interior.

• Fixed floating ad signs and incorrect traffic at DeVries wheat station.

• Fixed DeVries shipyard interior orientation.

• Fixed lights in prison being too dark.

• Fixed bench obstructing hangar entrance of DeVries repair platform.

• Fixed NPC stuck in locker on DeVries repair dock.

• Fixed not being able to take cases out of cardboard boxes.

• Improved Russian localisation.

• Improved support for Chinese text.

• Fixed another problem with borderless window mode on certain hardware.

• Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances.

• Fixed several more causes of crashes.

• More small performance improvements.

ps. nie gram w to, ale jak ktoś chce potestować tego gniota na ta chwile to może.

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  • 1 miesiąc temu...
Patch 1.25 - 2014-02-26Russian and French localisations of texts that are new to patch 1.25 are not yet included. These will be added as soon as possible.New Feature: Player-owned ships and stations can now be renamed. • New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely. • Added logbook entries for refuelling, trade and building. • Added call from manager when a station is low on credits. • Added ship name when player gets a call requiring a response from a player owned ship. • Fixed a cause of occasional crashes when loading savegame. • Fixed a cause of occasional crashes during large battles. • Fixed several other causes of occasional crashes. • Fixed another cause of the game hanging after Alt-Tab. • Added prices for small ships so that these can now be sold. • Cargo value is now taken into account when selling a ship; you get roughly half it's value. • Fixed price calculations for intermediate wares. • Fixed two causes of disappearing ships and one of ships ending up in strange places. • Fixed certain station elements being rotated incorrectly after loading a savegame. • Fixed problem with random station elements being built and preventing further building. • Fixed problem with small ships preventing building. • Fixed problem with drones not being able to dock at certain mining ships. • Fixed incorrect container amount being dropped from cargo drones. • Fixed another issue with cargo collection. • Fixed buy offers for more wares than can be stored. • Fixed player being able to start multiple boarding operations on the same ship. • Fixed abort button for boarding operations. • Fixed info and comm options for externally docked ships. • Fixed issue with operational range settings resulting in ships looking for trades in the wrong places. • Improved station-owned mining ship AI to prevent station from filling with more resources than it wants. • Improved shooting logic for NPC ships (more improvements to come). • Fixed a problem resulting in inactive patrol ships. • Fixed a problem with NPC beam weapons not firing correctly. • Fixed tag darts occasionally tagging something other than their intended target. • Added inter-system traders to DeVries. • Fixed station scan mode remaining active when it shouldn't. • Fixed rare case resulting in missing info points and dock icons. • Fixed subordinate count in orders menu. • Fixed incorrect trade status in ship menu. • Fixed "+" button not working in map menu under certain circumstances. • Fixed sold ships and collected drones being displayed as destroyed in the logbook. • Added missing descriptions for systems to encyclopedia. • Improved rewards after successful smalltalk on platforms, including trade subscriptions. • Improved dialog structure to find people on platforms. • Fixed missing architect on plot builder ship. • Fixed player being sent to a hostile NPC when asking for directions. • Fixed ships not in player squad requesting player input when out of fuel. • Fixed visual flicker when returning to the cockpit from a platform. • Fixed location of visor/glasses on certain NPCs. • Fixed missing physics data when loading a savegame. • Added graphics settings for SSAO, Glow and Distortion. • Fixed incorrect display of certain options in graphics menu. • Fixed incorrect resolutions when changing displays in borderless mode. • Improved stability of job system and patch code with modified games. • Added support for catalog files in mods. • Added Korean localisation (text only). • Added Spanish localisation (text only, incomplete but included to enable feedback to translators). • Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware. Patch 1.25 Hotfix 1 - 2014-03-10• Improved stability of cutscene playback while on a platform. • Fixed stuck drone production on URV Forge. • Added French localisation for texts that were new in 1.25. • Improved font for Russian localisation.
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  • 1 miesiąc temu...

Dla tych co jeszcze nie wiedzą to wczoraj wyszedł patch 1.30 do Reżyda. Oto zmiany:

Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.

• New Feature: Steam Workshop support. (Jak dzisiaj sprawdzałem ilość tamtejszych modów to naliczyłem ich ... 12, więc wiecie, enjoy 😁 )

• Improved support for joysticks and multiple input devices.

• Improved mining behaviour for all sizes of ships.

• Improved trade ship behaviour to favour profitable, non-empty runs.

• Improved station scan mode which no longer highlights objects that are not relevant.

• Improved attack and evasive maneuvers and AI.

• Improved flight pathing during normal flight, when following other ships, and when docking.

• Improved collector drone flight behaviour near large objects.

• Improved map handling of ship command hierarchies.

• Improved trade menu, including text search, sorting and colours.

• Improved appearance of small ships flying in lanes around stations.

• Enabled comm/info interactions with player property that is more than 10 km away.

• Added missions relating to the upkeep of ships and stations.

• Added new ship types to DeVries.

• Added list of platform NPCs to station menu (only available if you're in the same zone).

• Added more information and command hierarchy to player property menu.

• Added information to encyclopedia about stations/ships that can be built.

• Added option to stop displaying steering mode message.

• Fixed missing manager comm option.

• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.

• Fixed several other incorrect or inconvenient menu behaviours.

• Fixed calculations for gathering certain resources out-of-sector.

• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.

• Fixed some objects left in construction state after building finished (still at least one rare case remaining).

• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.

• Fixed trade ships not stopping their current order after clearing their shopping list.

• Fixed trade orders for selling items using ships in player squad.

• Fixed ships blocking docking bays after having docking interrupted.

• Fixed incorrect docking icons under certain circumstances.

• Fixed not being able to unlock skills of defence officers on platforms.

• Fixed displayed total counts of stored units.

• Fixed drones that should have a commander appearing in property owned menu.

• Fixed destroyed drones not being properly removed from drone storage.

• Fixed incorrect ship position after leaving a highway with a menu open.

• Fixed stations creating trade offers with higher value than it can afford.

• Fixed building and production remaining paused after modules having been hacked.

• Fixed ships assigned to stations being incorrectly assigned mining jobs.

• Fixed outdated trade offer information appearing on event monitor.

• Fixed trade ships assigned to player stations sometimes not updating their range.

• Fixed object menu not restoring after closing station trade offers.

• Fixed production menu information not updating correctly.

• Fixed production showing very long production times in certain cases.

• Fixed production stalling due to stations filling up with intermediate wares.

• Fixed several pathfinding problems, which should prevent ships from flying through stations.

• Fixed ships equiping drones or ammo getting stuck in the shipyard.

• Fixed problem that could cause following ships to get stuck when the target changes zones.

• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).

• Fixed architect destroying drones in storage without adding them to the station.

• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.

• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.

• Fixed calculation of required funds when trading with other player property.

• Fixed pilot not being placed on ship's platform.

• Fixed ships trying to go to the same coordinates by default.

• Fixed mining for medium size ships.

• Fixed incorrect mining order for ships which can't transport the mining wares.

• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.

• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.

• Fixed several other cases of ships getting stuck, not moving when they should.

• Fixed owner of fuel station in Gemstone Manufacture.

• Fixed incorrect lasers being used by medium ice collector ships.

• Fixed problem with accuracy of time data in savegames with long play time.

• Fixed rotation of construction ships after flying to build location.

• Fixed visual glitch on map when targeting/entering/leaving highways.

• Fixed animation problem with highways in games with long play time.

• Fixed stalls when entering highways in savegames that have been saved/loaded many times.

• Fixed another cause of the game stalling for a short time.

• Fixed crash when loading certain savegames.

• Fixed several causes of apparently random crashes.

• Various optimisations resulting in performance improvements.

• Significant performance improvements on some AMD graphics cards, particularly R9

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  • 1 miesiąc temu...

Dziś wyszedł patch 2.0 dla X-Rebirth.

Zmiany w patchu:

Version 2.00 (183618) - 2014-05-20

• New Feature: Three new gamestarts, each with a new cockpit configuration.

• New Feature: Rebalanced combat with three difficulty settings.

• New Feature: Additional commands for your ships.

• New Feature: Autopilot can fly your ship while you are busy.

• New Feature: All new highway flight model.

• New Feature: Most tasks can now be performed without landing on stations.

• New Feature: Full screen HUD detail monitor option.

• New Feature: Clicks on event monitor now open relevant menus.

• New Feature: Map/radar on event monitor.

• New Feature: New ships in Omicron Lyrae.

• New Feature: Huge new Xenon ship.

• New Feature: Four new missile types.

• New Feature: Improved graphics for an even more beautiful universe.

• New Feature: New graphics options and presets.

• New Feature: New start menu scene.

• New Feature: New Steam achievements.

• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).

• Added option to buy replacement player ship cockpit layout from certain traders.

• Added shield damage for collisions.

• Improved responsiveness of main menu and dialogs.

• Improved event monitor with more space for important information.

• Improved positioning of interface elements in first person mode.

• Improved production logic now skips products where the station has too much stock.

• Fixed gamepad mode switching on when axis has non-zero value while at rest.

• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.

• Fixed collectable objects not showing a target element.

• Fixed gates not showing a target element.

• Fixed info points not being displayed at drone launch pads.

• Fixed cases where clicking on larger targets didn't work.

• Fixed rare instance of mission objective bar being stuck on screen.

• Fixed text field not being reset when closing and reopening trade menu.

• Fixed problems with overlapping/truncated text on first person event monitor.

• Fixed cases resulting in jumping target elements.

• Fixed incorrect text in certain conversations.

• Fixed icon size in licence encyclopedia entry.

• Fixed distance sorting in trade menu.

• Fixed capital ships becoming invisible when boosting while player is close.

• Fixed cases where build icons were displayed without a builder ship in the player squad.

• Fixed missing trade offers for architects with no money.

• Fixed rare case of missing target elements (usually build locations or player owned cap ships).

• Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.

• Fixed trade restrictions menu getting stuck.

• Fixed several causes of occasional crashes.

• Various optimisations resulting in small performance improvements.

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  • 4 tygodnie później...

W środę wyszedł patch 2.10 do Rebirtha:

• Improved dock info menu by marking enemy NPCs in red.

• Fixed incorrectly sorted NPCs in the dock info menu.

• Fixed CVs being unexpectedly relocated when rammed by boosting capital ships.

• Fixed item trader telling you about an "excellent choice" when you didn't buy anything.

• Fixed long range scanner effects not showing for distant objects.

• Fixed resource menu not opening for ship trader.

• Fixed mission finding player-owned objects as targets.

• Fixed several other small mission issues.

• Fixed architect not being set up correctly on plot CV.

• Fixed capital ships trying to use their jumpdrive when they should go through a gate directly.

• Fixed several cases of incorrectly oriented ship parts on the radar.

• Fixed issues with sending cargo collector drones from certain capital ships.

• Fixed Omicron Lyrae sectors not having an owner faction.

• Fixed inconsistent interact menu item positions.

• Fixed one cause of cargo collector drones having trouble launching/docking.

• Fixed event monitor sounds coming from the wrong direction in first person mode.

• Fixed text errors in German localisation.

• Fixed repair not being available for damaged objects when some sub-components are damaged.

• Fixed build duration and resources required when running a "partial" build (usually in response to missing components).

• Fixed build durations generally not taking into account production method and efficiency.

• Fixed repair resources not being calculated correctly.

• Fixed integrated sub-components sometimes being wrecked independently.

• Fixed various issues with visual build progress becoming inconsistent during building.

• Fixed inconsistent component states, both visual and functional, after destruction/repair in certain circumstances.

• Fixed NPCs on destroyed player platforms not being killed resulting in problems assigning new ones.

• Fixed problems with stop task and with clear shopping list not clearing the shopping list.

• Fixed pilots losing money when they are no longer in the squad when they finish their last planned trade.

• Fixed ships sometimes failing to line up correctly to trade offer docks, blocking trades.

• Fixed problems with drones not returning to dock.

• Fixed problems of losing reputation in wrong cases.

• Fixed various issues with upkeep and Secret Service missions.

• Fixed cases with missing target elements (especially for newly built stations).

• Fixed cases where a super-highway exit incorrectly showed a target element.

• Fixed target element at left side for the playership, when player is under cover.

• Fixed police ships sometimes attacking innocent objects.

• Fixed keeping PageUp/PageDown pressed down not cycling through target when being inside a drone.

• Fixed keeping Shift+F pressed down causing an FPS-drop.

• Fixed achievements for Hard difficulty not unlocking in some cases.

• Fixed several minor physics issues.

• Fixed one cause of "micro-stutter" during gameplay.

• Fixed several causes of occasional crashes.

• Various optimisations resulting in small performance improvements.

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  • 2 tygodnie później...

Wyszedł kolejny patch do Rebirtha - 2.20 :

NEW: The 64-bit EXE is now the default. See below for more information.

• Fixed Secret Service missions constantly reminding player to talk to mission actor.

• Fixed campaign progressing unexpectedly when docking at station.

• Fixed player occasionally being in wrong position on platform when loading savegame.

• Fixed trade offers on player ships/stations occasionally not appearing in trade menu.

• Fixed claimed ships not showing up in property menu.

• Fixed ships continuing to move when ordered to wait.

• Fixed trade orders not being executed when ship has been ordered to wait.

• Fixed various cases of drones being unable to dock/return.

• Fixed missing docking bay on Wheat Plantation.

• Fixed missing container storage on Pharma-Spice Farm.

• Fixed missing MK2 weapons after completing plot (you may need to change zones before this kicks in).

• Fixed map not showing player stations.

• Fixed incorrect positions of some elements on map.

• Fixed menu slider controls breaking under certain circumstances.

• Fixed controls no longer working when opening ability menu on a platform.

• Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.

• Fixed station under construction becoming invisible after Alt-Tab.

• Fixed a leak causing savegames to grow slowly in size over time.

• Fixed several causes of occasional crashes.

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W dniu 27.06.2014 o 19:40, secoh napisał:

Wyszedł kolejny patch do Rebirtha - 2.20 :

NEW: The 64-bit EXE is now the default. See below for more information.

Wersja 64 bitowa miała być już w patchu 2.10, ale testy wersji bety wykazały, że wydajność jest w niej mniejsza niż w wersji 32 bitowej. Zapewne po dopracowaniu wersji 64 bitowej gra działa równie wydajnie jak na 32 bit skoro Egosoft zdecydował się upublicznić ją.

Po za tym same poprawki błędów, żadnych więcej nowości. Oby do kolejnego patcha.

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