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Yacek
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Będzie ciężko....bo o ile obiekty ruchome i stcje wyglądają całkiem całkiem...to kosmos jest raczej ubogi.

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 10.0 (4.10.0000.6000)
Graphics Card Info:	NVIDIA GeForce 8800 GT [512 MB]    Driver: 6.14.0011.6921
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1680 x 1050 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 36.2 average fps	 11.0 minimum fps	 83.0 maximum fps
  Scene "Fight"	 76.8 average fps	 28.0 minimum fps	 182.0 maximum fps
  Scene "Build"	 66.3 average fps	 42.0 minimum fps	 90.0 maximum fps
  Scene "Think"	 31.1 average fps	 22.0 minimum fps	 55.0 maximum fps

Overall average framerate: 52.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Nieznaczna poprawa w trybie SLi

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 10.0 (4.10.0000.6000)
Graphics Card Info:	NVIDIA GeForce 8800 GT [512 MB]    Driver: 6.14.0011.6921
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1680 x 1050 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 34.4 average fps	 10.0 minimum fps	 80.0 maximum fps
  Scene "Fight"	 78.0 average fps	 27.0 minimum fps	 191.0 maximum fps
  Scene "Build"	 90.5 average fps	 53.0 minimum fps	 147.0 maximum fps
  Scene "Think"	 40.1 average fps	 24.0 minimum fps	 67.0 maximum fps

Overall average framerate: 60.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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No rzeczywiście szkoda że nie jest grywalne, ale przynajmniej można się zacząć chwalić wynikami, tak jak to było przy demie samego X3.

A oto moje chwilowe wyniki wykonane dziś rano, zaznaczam że miałem jeszcze muła w tle więc może wyciągnę coś więcej na wyższych ustawieniach z włączonym alacrityPC.

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 7900 GS [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) 4 CPU 2.60GHz (2 CPUs)
Usable System Memory:	1534 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.4
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	medium
	Shader Quality:		medium
	High Quality Bumpmaps:	disabled
	Environment Mapping:	enabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 12.3 average fps	 3.0 minimum fps	 25.0 maximum fps
  Scene "Fight"	 23.7 average fps	 7.0 minimum fps	 61.0 maximum fps
  Scene "Build"	 36.9 average fps	 20.0 minimum fps	 78.0 maximum fps
  Scene "Think"	 16.8 average fps	 8.0 minimum fps	 29.0 maximum fps

Overall average framerate: 22.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	ATI Radeon HD 4800 Series  [512 MB]    Driver: 6.14.0010.6869
CPU Info:		Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 32.8 average fps	 6.0 minimum fps	 70.0 maximum fps
  Scene "Fight"	 70.2 average fps	 17.0 minimum fps	 217.0 maximum fps
  Scene "Build"	 88.3 average fps	 39.0 minimum fps	 160.0 maximum fps
  Scene "Think"	 35.1 average fps	 17.0 minimum fps	 61.0 maximum fps

Overall average framerate: 56.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

Tylko dziwne, bo wersja Dema to 1.2.0.0 a patch 1.2.1 poprawił dużo w płynności gry.

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Po maxymalnych cięciach mamy to:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 10.0 (4.10.0000.6000)
Graphics Card Info:	NVIDIA GeForce 8800 GT  [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1680 x 1050 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	64 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 42.5 average fps	 14.0 minimum fps	 94.0 maximum fps
  Scene "Fight"	 89.8 average fps	 33.0 minimum fps	 216.0 maximum fps
  Scene "Build"	 128.5 average fps	 72.0 minimum fps	 295.0 maximum fps
  Scene "Think"	 61.3 average fps	 32.0 minimum fps	 113.0 maximum fps

Overall average framerate: 80.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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Hanss to nie są maksymalne cięcia, nie zmieniłeś rozdziałki. 🤔

Dobra a oto po włączeniu alacrityPC (nic mi to kompletnie nie dało, albo mam za słabą kartę albo komputer domaga się reinstalki okienek) jak widać średnia FPS spadła mi tylko o 3 klatki:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 7900 GS [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Pentium(R) 4 CPU 2.60GHz (2 CPUs)
Usable System Memory:	1534 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		2x
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 11.3 average fps	 2.0 minimum fps	 24.0 maximum fps
  Scene "Fight"	 22.9 average fps	 7.0 minimum fps	 60.0 maximum fps
  Scene "Build"	 31.3 average fps	 18.0 minimum fps	 56.0 maximum fps
  Scene "Think"	 12.2 average fps	 3.0 minimum fps	 17.0 maximum fps

Overall average framerate: 19.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
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Masz rację.

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 10.0 (4.10.0000.6000)
Graphics Card Info:	NVIDIA GeForce 8800 GT  [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	64 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 48.1 average fps	 15.0 minimum fps	 96.0 maximum fps
  Scene "Fight"	 98.1 average fps	 34.0 minimum fps	 259.0 maximum fps
  Scene "Build"	 145.5 average fps	 82.0 minimum fps	 328.0 maximum fps
  Scene "Think"	 66.1 average fps	 34.0 minimum fps	 118.0 maximum fps

Overall average framerate: 89.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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Oto moje wyniki:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 9600 GT [512 MB]    Driver: 6.14.0011.7813
CPU Info:		Intel(R) Core(TM)2 Duo CPU     E4500  @ 2.20GHz (2 CPUs)
Usable System Memory:	3070 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 27.4 average fps	 7.0 minimum fps	 55.0 maximum fps
  Scene "Fight"	 55.6 average fps	 19.0 minimum fps	 139.0 maximum fps
  Scene "Build"	 63.9 average fps	 38.0 minimum fps	 97.0 maximum fps
  Scene "Think"	 25.5 average fps	 16.0 minimum fps	 48.0 maximum fps

Overall average framerate: 43.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

Oczywiscie mam 4GB RAM i XP Pro, wiec widzi tylko 3070MB. Nie jest zle, ale chyba bede musial zmniejszyc Anisotropic Mode do 8x lub mniej.

PS. Co to za statek w 3 i 4 scenie z tym jakby kolem po prawej (w 3 przelatuje kolo Jowisza, w 4 wylatuje z tej wielkiej stacji)?

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U mni po zmianie sterów do grafiki na nowsze i dołożenie 2GB zgodnie z przewidywaniami widocznę są tylko 2,25GB z 4GB....jeszcze trochę pogrzebię i może po wyjęciu jednej kostki zobaczy więcej.

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
DirectX Version:	DirectX 10.0 (4.10.0000.6000)
Graphics Card Info:	NVIDIA GeForce 8800 GT  [512 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	2302 MB


Video Settings During Benchmark:
	Screen Resolution:	1680 x 1050 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 34.5 average fps	 11.0 minimum fps	 80.0 maximum fps
  Scene "Fight"	 77.5 average fps	 27.0 minimum fps	 190.0 maximum fps
  Scene "Build"	 91.9 average fps	 54.0 minimum fps	 149.0 maximum fps
  Scene "Think"	 41.6 average fps	 24.0 minimum fps	 66.0 maximum fps

Overall average framerate: 61.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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Panowie - tak gwoli ścisłości - chcecie by 'widział' 4GB ramu to wyłączcie całkowicie pamięć wirtualną... Winda jest tak skonstruowana (uroki 32Bitów), że zaadresuje tylko 4GB pamięci, ale do tego wlicza się pamięć wirtualna z której korzysta jak z ramu.

Wyciąganie kostki 'pomoże' tylko w przypadku ustawienia pamięci wirtualnej na auto - winda ustawia sobie wtedy plik na procent wielkości pamięci fizycznej, więc w takim przypadku - gdy schodzimy z 4GB do 3GB, to zamiast tych 2,25 zobaczy jakies 2,75 GB.

Nie zapominajcie, że mimo tego, że da się zrobić by widział pełne 4GB ramu to i tak, przyspieszenie w grach będzie niewielkie. Z pewnością zauważalne, ale nie - jak to mówią - dupourywające 🤔 pic polega na tym, że system nie przypisze aplikacji więcej niż 2GB pamięci operacyjnej. Oczywiście trzeba brać pod uwagę, że sam system z programami zżera jakieś 200MB w zależności od konfiguracji i stanu systemu operacyjnego. Ale czy zysk tych 200MB Ramu więcej, które zostaną przekazane grze jest wart zachodu?

Dziękuje za uwagę.

PS. Moje wyniki zapodam jak w końcu znajdę chwilkę na zainstalowanie dema 😀

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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce GTX 280 [1024 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Usable System Memory:	3326 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1200 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 27.7 average fps	 8.0 minimum fps	 64.0 maximum fps
  Scene "Fight"	 61.2 average fps	 21.0 minimum fps	 145.0 maximum fps
  Scene "Build"	 78.9 average fps	 46.0 minimum fps	 120.0 maximum fps
  Scene "Think"	 35.9 average fps	 19.0 minimum fps	 61.0 maximum fps

Overall average framerate: 50.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
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A to u mnie - oddałem teściowi kartę graficzną a sobie zmieniłem na ciut-lepszą:

Cytat

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)

DirectX Version: DirectX 9.0c (4.09.0000.0904)

Graphics Card Info: NVIDIA GeForce 7950 GT [512 MB] Driver: 6.14.0011.6921

CPU Info: AMD Phenom(tm) 9600 Quad-Core Processor, MMX, 3DNow (4 CPUs), ~2.3GHz

Usable System Memory: 3070 MB

Video Settings During Benchmark:

Screen Resolution: 1920 x 1200 * [32], fullscreen

Using Shader Profile: 3.0

Antialias Mode: 2x

Anisotropic Mode: 2x

Graphics & Shader Settings:

Texture Quality: high

Shader Quality: high

High Quality Bumpmaps: enabled

Environment Mapping: enabled

Glow Filter: enabled

Ship Color Variations: enabled

More Dynamic Lights: enabled

Used Vertexsize: 40 bytes

Framerates

--------------------------------------------------------------------------------

Scene "Trade" 23.2 average fps 6.0 minimum fps 54.0 maximum fps

Scene "Fight" 43.0 average fps 18.0 minimum fps 82.0 maximum fps

Scene "Build" 33.0 average fps 20.0 minimum fps 46.0 maximum fps

Scene "Think" 15.5 average fps 11.0 minimum fps 27.0 maximum fps

Overall average framerate: 28.7 fps

I po zmianie na GF9600:

Cytat

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)

DirectX Version: DirectX 9.0c (4.09.0000.0904)

Graphics Card Info: NVIDIA GeForce 9600 GT [512 MB] Driver: 6.14.0011.7474

CPU Info: AMD Phenom(tm) 9600 Quad-Core Processor, MMX, 3DNow (4 CPUs), ~2.3GHz

Usable System Memory: 3070 MB

Video Settings During Benchmark:

Screen Resolution: 1920 x 1200 * [32], fullscreen

Using Shader Profile: 3.0

Antialias Mode: 2x

Anisotropic Mode: 2x

Graphics & Shader Settings:

Texture Quality: high

Shader Quality: high

High Quality Bumpmaps: enabled

Environment Mapping: enabled

Glow Filter: enabled

Ship Color Variations: enabled

More Dynamic Lights: enabled

Used Vertexsize: 40 bytes

Framerates

--------------------------------------------------------------------------------

Scene "Trade" 20.4 average fps 5.0 minimum fps 46.0 maximum fps

Scene "Fight" 42.2 average fps 15.0 minimum fps 92.0 maximum fps

Scene "Build" 46.0 average fps 30.0 minimum fps 65.0 maximum fps

Scene "Think" 23.8 average fps 14.0 minimum fps 38.0 maximum fps

Overall average framerate: 33.1 fps

Wniosek:

Moja dwuletnia (!) GF7950GT (kupiłem ją od kogoś na Allegro) jest niewiele słabsza od GF9600GT

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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_rtm.040803-215B)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 7900 GS  [256 MB]    Driver: 6.14.0011.7824
CPU Info:		Intel(R) Core(TM)2 CPU          4400  @ 2.00GHz (2 CPUs)
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1600 x 1200 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 28.1 average fps	 8.0 minimum fps	 61.0 maximum fps
  Scene "Fight"	 46.7 average fps	 20.0 minimum fps	 88.0 maximum fps
  Scene "Build"	 34.0 average fps	 22.0 minimum fps	 47.0 maximum fps
  Scene "Think"	 15.0 average fps	 10.0 minimum fps	 28.0 maximum fps

Overall average framerate: 30.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Ze wszystkim na full: 25 fps... jak na 7900 GS chyba calkiem dobrze:}

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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 2 (2600.xpsp_sp2_rtm.040803-215B)
DirectX Version:	DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:	NVIDIA GeForce 8400 GS [512 MB]    Driver: 6.14.0011.6375
CPU Info:		AMD Turion(tm) 64 X2 Mobile Technology TL-58,  MMX,  3DNow (2 CPUs), ~1.9GHz
Usable System Memory:	2046 MB


Video Settings During Benchmark:
	Screen Resolution:	1280 x 800 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 14.6 average fps	 2.0 minimum fps	 34.0 maximum fps
  Scene "Fight"	 19.3 average fps	 10.0 minimum fps	 32.0 maximum fps
  Scene "Build"	 10.4 average fps	 6.0 minimum fps	 14.0 maximum fps
  Scene "Think"	 7.4 average fps	 2.0 minimum fps	 8.0 maximum fps

Overall average framerate: 12.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

Znaczy się, na lapku sobie nie pogram 😉 ale Reunion na szczęście "działa jak natura chciała" 🤪

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  • 2 tygodnie później...

Fajny wynik uzyskałem... chyba se nie pogram.... najbardziej zdziwiła mnie ilość pamięci wykrywana przy mojej karcie graficznej 🤪 Radeon 4850 512MB, a zobaczcie co jest na teście 😉

Dla maksimum:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:	DirectX 10
Graphics Card Info:	ATI Radeon HD 4800 Series  [2297 MB]    Driver: 7.15.0010.0154
CPU Info:		Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory:	4094 MB


Video Settings During Benchmark:
	Screen Resolution:	1680 x 1050 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 41.2 average fps	 14.0 minimum fps	 91.0 maximum fps
  Scene "Fight"	 77.5 average fps	 33.0 minimum fps	 132.0 maximum fps
  Scene "Build"	 90.4 average fps	 66.0 minimum fps	 130.0 maximum fps
  Scene "Think"	 49.3 average fps	 28.0 minimum fps	 91.0 maximum fps

Overall average framerate: 64.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

Dla minimum:

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:	DirectX 10
Graphics Card Info:	ATI Radeon HD 4800 Series  [2297 MB]    Driver: 7.15.0010.0154
CPU Info:		Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory:	4094 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 55.0 average fps	 19.0 minimum fps	 108.0 maximum fps
  Scene "Fight"	 110.6 average fps	 40.0 minimum fps	 280.0 maximum fps
  Scene "Build"	 164.5 average fps	 95.0 minimum fps	 346.0 maximum fps
  Scene "Think"	 74.0 average fps	 39.0 minimum fps	 131.0 maximum fps

Overall average framerate: 101.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
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Po aktualizacji biosu i podkręceniu Q6600 z 2,4@3,4

Cytat

--------------------------

X3 - Terran Conflict

--------------------------

Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)

DirectX Version: DirectX 9.0c (4.09.0000.0904)

Graphics Card Info: NVIDIA GeForce 8800 GT [512 MB] Driver: 6.14.0011.7824

CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)

Usable System Memory: 2046 MB

Video Settings During Benchmark:

Screen Resolution: 1360 x 768 * [32], fullscreen

Using Shader Profile: 3.0

Antialias Mode: NONE

Anisotropic Mode: NONE

Graphics & Shader Settings:

Texture Quality: high

Shader Quality: high

High Quality Bumpmaps: enabled

Environment Mapping: enabled

Glow Filter: enabled

Ship Color Variations: disabled

More Dynamic Lights: disabled

Used Vertexsize: 40 bytes

Framerates

--------------------------------------------------------------------------------

Scene "Trade" 37.4 average fps 12.0 minimum fps 85.0 maximum fps

Scene "Fight" 83.8 average fps 29.0 minimum fps 216.0 maximum fps

Scene "Build" 106.1 average fps 61.0 minimum fps 224.0 maximum fps

Scene "Think" 41.5 average fps 26.0 minimum fps 72.0 maximum fps

Overall average framerate: 67.2 fps

(c)2008 EGOSOFT

For more information visit http://www.egosoft.com

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Test w maksymalnych możliwych ustawieniach

Cytat

--------------------------

X3 - Terran Conflict

--------------------------

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)

DirectX Version: DirectX 9.0c (4.09.0000.0904)

Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8048

CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)

Usable System Memory: 3326 MB

Video Settings During Benchmark:

Screen Resolution: 1280 x 1024 * [32], fullscreen

Using Shader Profile: 3.0

Antialias Mode: 8x

Anisotropic Mode: 16x

Graphics & Shader Settings:

Texture Quality: high

Shader Quality: high

High Quality Bumpmaps: enabled

Environment Mapping: enabled

Glow Filter: enabled

Ship Color Variations: enabled

More Dynamic Lights: enabled

Used Vertexsize: 40 bytes

Framerates

--------------------------------------------------------------------------------

Scene "Trade" 31.7 average fps 9.0 minimum fps 67.0 maximum fps

Scene "Fight" 67.3 average fps 23.0 minimum fps 177.0 maximum fps

Scene "Build" 86.4 average fps 48.0 minimum fps 146.0 maximum fps

Scene "Think" 38.5 average fps 20.0 minimum fps 63.0 maximum fps

Overall average framerate: 56.0 fps

(c)2008 EGOSOFT

For more information visit http://www.egosoft.com

Ale wg mnie karta nie dawała z siebie wszystkiego (wiatrak nie działał), więc teraz rozdzielczość ponad Full HD 🤪

Cytat

--------------------------

X3 - Terran Conflict

--------------------------

Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)

DirectX Version: DirectX 11

Graphics Card Info: NVIDIA GeForce GTX 260 [2670 MB] Driver: 8.15.0011.8585

CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.0GHz

Usable System Memory: 4096 MB

Video Settings During Benchmark:

Screen Resolution: 1920 x 1440 * [32], fullscreen

Using Shader Profile: 3.0

Antialias Mode: 8x

Anisotropic Mode: 16x

Graphics & Shader Settings:

Texture Quality: high

Shader Quality: high

High Quality Bumpmaps: enabled

Environment Mapping: enabled

Glow Filter: enabled

Ship Color Variations: disabled

More Dynamic Lights: disabled

Used Vertexsize: 40 bytes

Framerates

--------------------------------------------------------------------------------

Scene "Trade" 37.0 average fps 12.0 minimum fps 83.0 maximum fps

Scene "Fight" 74.4 average fps 28.0 minimum fps 161.0 maximum fps

Scene "Build" 78.9 average fps 55.0 minimum fps 116.0 maximum fps

Scene "Think" 39.4 average fps 24.0 minimum fps 73.0 maximum fps

Overall average framerate: 57.4 fps

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  • 2 miesiące temu...

Oto test przeprowadzony na dwóch dostępnych mi maszynach:

Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-215B)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8600 GTS [512 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs)
Usable System Memory: 3326 MB

Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 30.2 average fps 8.0 minimum fps 61.0 maximum fps
Scene "Fight" 29.8 average fps 10.0 minimum fps 45.0 maximum fps
Scene "Build" 22.5 average fps 14.0 minimum fps 33.0 maximum fps
Scene "Think" 9.9 average fps 3.0 😉 minimum fps 20.0 maximum fps

Overall average framerate: 23.1 fps

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-215B)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 9800 GT [1024 MB] Driver: 6.14.0011.8122
CPU Info: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs)
Usable System Memory: 3326 MB

Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.3 average fps 10.0 minimum fps 85.0 maximum fps
Scene "Fight" 66.3 average fps 29.0 minimum fps 115.0 maximum fps
Scene "Build" 68.0 average fps 44.0 minimum fps 96.0 maximum fps
Scene "Think" 35.7 average fps 23.0 minimum fps 61.0 maximum fps

Overall average framerate: 51.6 fps

(c)2008 EGOSOFT

For more information visit http://www.egosoft.com

Po tym teście nie dziwię się, że mój jeszcze nie tak stary laptop dostaje ciężkiej zadyszki. 😀 W końcu ma on na pokładzie tylko Intel Core 2 Duo T7200 i GF7900GS M (z 256MB). Nawet 4GB RAM niewiele tu pomaga. 😉((

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