Doszlo wiele istotnych zmian z dodaniem nowej broni wlacznie (EMR - lekka bron terran). Cmod4 zostal wzbogacony rowniez o mod Missile Rebalance Mod autorstwa Imperium3 ( http://forum.egosoft...ic.php?t=256602 ).
Opcjonalnie mozna zainstalowac dodatkowe skladniki moda czyli:
- Factory packs, dodaje wytwornie EMR.
- ww. plik w postaci, skryptu dla uzytkownikow modu Ship Rebalance (tylko SRM!)
- EMR Compatiblity Pack. Wersja plikow tships, tcockpits dla niemodowanej gry. Z tym plikiem statki terran beda miec miec EMR juz w standardzie.
- Mars Data. Plik tylko dla uzytkownikow skryptu MARS zawieracy dane.
Instalujemy jako fake patch. Dopisujac numer wyzej niz ostatni plik cat dat w folderze gry. Zawartosc folderu director przenosimy do folderu z gra.
Strona glowna CMod4. Wraz z linkami i opisem.
http://forum.egosoft...ic.php?t=288835
http://forum.egosoft...ic.php?t=288835
http://forum.egosoft...ic.php?t=288835
Lista zmian:
V4.0 Changes from CMOD3: • All flak weapons – increased bullet speed, increased rate of fire. Reduced damage. Added new, more subtle trail effects to all three flak bullets. • ISR – increased hull and especially shield damage so it becomes more of a medium weapon, taking into account it is ion based. Reduced fire rate. • PALC – Light beam. New effects. No longer ignores shields. Does some shield damage. • TBC – Medium/large beam weapon. New effects. Does medium damage with average rate of fire and energy drain. Range increased. • FBC – Heavy beam weapon. New effects. Does very heavy damage with very slow rate of fire and large energy drain. Range increased. • PBC – Heavy beam weapon. Retains CMOD effects. Does heavy damage with slow rate of fire and medium energy drain. • FBL – Fire rate and bullet speed increased. Hull and shield damage decreased, energy decreased • IPG – Speed increased. Shield damage increased, hull damage decreased, rate of fire increased. Direct hit now reduces a ships speed by 30% for 4 seconds. • IC – Range increased slightly, shield damage increased, energy drain slightly increased. • Gauss – Range increased slightly. • PBG – Reduced its effectiveness against shields. • Created new Terran light weapon – Electro-Magnetic Repeater. • Spare lasers are retained on the same subtype as the EMR in case Egosoft ever utilise them. They have had their ware size set to 7 so that they do not appear on any ships weapon compatibility list. • Script added to spawn all beam weapon forges in the universe and to add beam weapons to equipment docks. • All beam weapons repriced and set so forges only produce one beam per cycle. • X3TC 2.7 Compatibility – added missing reps from TMissiles. It was decided to keep the CMOD Flak sounds as they’re less laggy and sit better than the new 2.7 sound. • Shield damage ratings for all weapons reduced by 10% • Shield efficiencies for larger shields increased slightly. • Script to add EMR to Orbital Patrol Bases and Defence Stations. • Created Terran Electro-Magnetic Repeater Forge. • Script to add several EMR Forges to the universe as well as to Shipyards in The Moon and Terran Unknown Sector 1. • Removed Betty phrases “Alert incoming missile” and “connection to trading network established”. • Included Imperium3’s Missile Rebalance Mod. Also added a sped up version for use when using turret scripts such as Missile Defence Mk2 or MARS. Open the cat/dat in the mod manager and rename the alternate TMissiles file.













